Was working on finally taking the bit of time to work on a proper map editor for Conquer (none exist publicly somehow… even after all these years). I whipped one up a while back that wasn’t even really intended for that game but I just made the structures close enough that it could manage but I figured I’d give it a real crack this time.
Structured all map access information (will require the funky rotation algorithm… which I already have access to and test implemented ages ago), allowed it to pull all textures directly from the client’s file archives without extraction (hurray!) and completely re-wrote how the program flow is handled to make it less… idiotic.
Except that it doesn’t work.
Seriously… I’ve checked all the parts individually and they work perfectly fine. As soon as I try to draw the map in 3d, nothing. I can draw the textures I’ve extracted, I can verify the map information (even made a stupid little program to dump a little picture file indicating accessible cells to test it visually) and everything else checks out… Just REFUSES to draw in 3d.
So, bed time it is. Silly xna, you love torturing me.
Really all I do need to do though is make it draw, re-implement my camera functionality (zoom, drag, scroll, etc), allow a tile browser so you can replace them with new ones and the fun part of displaying, selecting and editing access information in real time, then writing it all back to file (preferably allowing you to create a patch file as well which can be used in a program to insert it into the actual file archives if I grant them permission, if not leave it un-packed which is simpler but easier for other people to then copy)
PS: I also still loath your lack of a standard GUI library XNA… I mean sure, it’s easy for me to implement simple stuff (namely buttons) but anything extensive is a real pain. I never quite thought I’d long for winform functionality like I do right now :(
That being said… I CAN cheat and use a winform which communicates with the XNA display portion… but it’s messy, becomes even more messy when you discover that winforms have no method of displaying dds images meaning all tile images have to be batch converted to jpg in order to be selected in the win form… then when selected the XNA program has to select the dds version of the same texture for its operation and well… yah, it gets messy fast.
Just bought ‘The Fault in our Stars’. It’s amazing how there can be peer pressure from people you don’t actually know aka tumblr. But I trust your judgement and look forward to reading it. (Have to finish Mockingjay first… and some other books…)
Now to just study for two exams, drivers test, submit these and… maybe sleep?
Ps: I’m so looking forward to my hardware exam… It’s literally “identify these 20 ports, cables and components that are in front of you”. Yahhh… working in a computer shop for 3 years TOTALLY won’t help me there lulz
Seems drastic but seeing as they wanted us to use the same assignment all semester and continually change it and my prof hates anything that isn’t super pretty (it’s intro OOP…. not about artistic skill graagghhh) I figured I’d just make a fresh copy.
My eyes are now bleeding from having to lower my screen resolution to “below 1360x768”. So apparently I’ve forgotten how hard it is to fit any meaningful data into that small a screen space. Guess I’m just spoiled with my current screen setup.
Now to try to cram 10 more controls into the same amount of space >.<
Ps: Dear prof… you’re an asshat for MAKING us use comic sans font for the program output. Seriously not cool.
and grades… 1 week left of school, this was a poor idea :D. Maybe I’ll throw up a server for it again. I’ve always liked, but never had time to do anything that complex in it. My current world is finally to the point where I have enough resources stocked I feel I can do some cool stuff.
PS: Redstone circuitry is both infuriating and delightful. I also just developed an automated wheat farm (who hasn’t) that is…
A: Stackable (although I see little reason to go over 2 layers… Needless amount of wheat)
B: Compatible with mob grinders and other forms of farms (just the way the funneling system is separate from collection system so you can stack it all ontop of eachother for a low footprint, all in one automated resource system)
C: Uses simple circuitry that even I (a complete n00p with this stuff) can understand and make work without guides.
If/When I decide to make a pretty version of it (aka, not made out of dirt) I may post. Any of my followers play/wish to play minecraft? Love to hear from ppl!