American and Israeli researchers have used twisted vortex beams to transmit data at 2.5 terabits per second. As far as we can discern, this is the fastest wireless network ever created — by some margin. This technique is likely to be used in the next few years to vastly increase the throughput of both wireless and fiber-optic networks.
These twisted signals use orbital angular momentum (OAM) to cram much more data into a single stream. In current state-of-the-art transmission protocols (WiFi, LTE, COFDM), we only modulate the spin angular momentum (SAM) of radio waves, not the OAM. If you picture the Earth, SAM is our planet spinning on its axis, while OAM is our movement around the Sun. Basically, the breakthrough here is that researchers have created a wireless network protocol that uses both OAM and SAM.
In this case, Alan Willner and fellow researchers from the University of Southern California, NASA’s Jet Propulsion Laboratory, and Tel Aviv University, twisted together eight ~300Gbps visible light data streams using OAM. Each of the eight beams has a different level of OAM twist. The beams are bundled into two groups of four, which are passed through different polarization filters. One bundle of four is transmitted as a thin stream, like a screw thread, while the other four are transmitted around the outside, like a sheathe. The beam is then transmitted over open space (just one meter in this case), and untwisted and processed by the receiving end. 2.5 terabits per second is equivalent to 320 gigabytes per second, or around seven full Blu-ray movies per second.
tl;dr: They’re adding another dimension to the way that WiFi radio waves are modulated. So far it only transmits up to 1 meter, but that’s expected to change soon. The combination of the two different modulations in one signal, and doing something that’s been done for a long time in networking - aggregating multiple links (several connections all acting as one)- allow them to wirelessly transfer up to 320 Gigabytes per second. That’s way faster than any hard drive or SSD I know of can read or write. Basically, wireless internet faster than your computer can handle.
Stop with the Korra gifs! I’m terrified to look at my dash today.
As a side note… I’m completely obsessed with the possibility that you can do chat parsing and conditionals in SWG macros. I predict I’ll be spending the next few…. years writing some rather tasty scripts for it. Sadly the only use I can see for any complex logic would be doctor and entertainer buffbots *tear*
Right now I’m considering my build options but sounds like I’ll be running…
Master Teras Kasi Artist: I like my combat, it’s a cheap class to be effective with and will keep me safe when doing harvester runs. No desire for high end pvp/pve, I’m fine with adventure groups and some solo grinding. Master Doctor: Main source of income + it seems like an interesting class. I’ve never done doc before but I’m excited to work on it some! Basic Artisan: So I can survey and place my harvesters.
Then on my alt I’m still up in the air but I’m thinking
Master Chef: DEM FOOD BUFFS!! Master Weaponsmith: I don’t like architect taking millions of trash resources or armorsmith consisting of massive factory runs… as I understand it, weaponsmith is a nice balance between finding ‘dem uber resources’ and doesn’t require insane amounts per item.
Not sure what to dump last skillpoints into… we’ll see!
Basically for crafting I want something that relies at least somewhat on custom work. Simply grinding out 100 medium harvesters isn’t my idea of fun (ok who am I kidding… I LOVE CRAFTING PROFFS IN SWG!). Maybe I’ll swap out the weaponsmith for Bio Engineer once that class is finished on the emulator.
It’s not quite to the point where it fully makes me fangirl over the game that was lost but damn it’s coming close…
Just spent 20 minutes in a cantina dealing with various wounds and battle fatigue while purchasing all goods from players and it was almost like the good ol’ days of a true player driven game.
GG SwgEmu team, gg.
PS: Finished grinding out Unarmed IV, now I just need to find someone to sell me some damn armor (or at least doctor buffs) so I can reliably farm out TKA.
It’s simply embarrassing trying to spin2win on a little birdie lair and all of a sudden I’m swarmed with 50 of them going “OOH GOD, NOT LIKE THIS! PLEASE LET NO ONE SEE ME DIE TO A BIRD YOU CAN BARELY EVEN SEE!”
Now I’m grinding out surveying so I can start bankrolling my character with various harvester installations + a future armorsmith alt (yahh… we’ll see how long that pipedream lasts… dem rare resources!)
So I always forget about SwgEmu project for months at a time and as soon as I come and check on the project I’m filled with the religious zeal of those who have played pre-cu SWG. This time when I was reminded of the project though I came to the discovery that IT’S READY!
After 6 years of them working on creating an emulator for this fantastic game, they’re finally finished the initial testing and onto a full play server (not the final product but it’s close enough to actually mean something!)
Warning… I predict a slew of screenshots and videos as I start into this game again. I was just starting to get highspeed internet and didn’t quite have a job yet when SWG came out so I didn’t get the full CU experience (few months here and there when I could afford a prepay card) but it still reigns as the BEST game design I’ve ever come across. Sure there are plenty of games with less bugs or which implement certain things better but Star wars galaxies will always stand for me as a masterpiece in game design, something that studios today should aspire to (except for the whole ruining the game thing… they manage that well enough already)
Ok so, hopefully I don’t come across as a complete Riot fanboi here but I’ve had nothing better to do at work all day then browse the league forums (shut up, it was quiet) and I’m incredibly frustrated by just how little people seem to THINK about things before complaining, demanding compensation and, well…. basic reading.